//
// Project HxMarilena
// Object Detection in haXe
// based on Project Marilena
// Object Detection in Actionscript3
// based on OpenCV (Open Computer Vision Library) Object Detection
//
// Copyright (C) 2008, Masakazu OHTSUKA (mash), all rights reserved.
// contact o.masakazu(at)gmail.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistribution's of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//
//   * Redistribution's in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//

package jp.maaash.objectdetection;


class FeatureBase 
{
	public var tilted:Int;
	public var threshold:Float;
	public var leftVal:Float;
	public var rightVal:Float;
	
	public function new(_t:Int, _th:Float, _lv:Float, _rv:Float) 
	{
		tilted = _t;
		threshold = _th;
		leftVal = _lv;
		rightVal = _rv;
	}
	
	public function getSum(t:TargetImage, x:Int, y:Int):Float
	{
		return 0;
	}
	
	public function setScaleAndWeight(s:Float, w:Float):Void
	{
	}
	
	public function setRect(r:HaarRect, i:Int):Void
	{
	}
	
}